Teleport Hub redesign contest, Jan 2017

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As you may have noticed, the Teleport Hub in Subzero was a super cute idea but now that more people are buying teleports it's getting a little unwieldy.

It is time for a redesign.

A lot of people have a lot of feelings and opinions about this, and there is some conflict over which ideas are good and which are bad, so I'm announcing a build contest and I'm gonna lay down some rules.

Results

Submissions with no anti-votes:

  • Freyr: 6
  • Jay: 5

Submissions with anti-votes:

  • Bo: 6
  • Cassian: 1
  • Edward: 0

Edward, Cassian and Bo got anti-votes too, and Freyr and Jay got no anti-votes.

After a little discussion it was apparent that the design wasn't universally liked. We agreed that the best way to move forward was to allow participants one week to make changes to their submissions and then resubmit for a second round of voting, this time with one vote per submission to get more informative results.

For this round, please see Teleport Hub redesign contest phase 2, March 2017.

The Rules

If you submit something that ignores some or all of these rules, that's okay! It will be included in the voting stage, and if it gets a lot of votes it'll be seriously considered. "Bad" submissions are more than welcome. :) These rules are to help people who need a lot of structure and/or benefit from knowing what to ideally include in a teleport hub design.

  1. Build in the Creative World or the Survival World as your heart desires, but be sure to include co-ordinates AND world name in your submission.
  2. Materials used should be abundantly and cheaply available, ideally renewable or not very valuable.
  3. You should demonstrate that the arrangement is scaleable and expandable to theoretically contain at least 100 teleports, and preferably many more. You don't have to include 100 teleports to do this!
  4. No part of it should require maintenance by the admin or mods or any volunteer players. This includes making subdivisions in admin claims using griefprevention, updating information boards, etc. (The exception is the command blocks that players donate to receive, because only an admin can place and program a command block for teleporting.)
  5. It should contain a noticeboard, see details below.
  6. The teleport hub should be demonstrably mob-proof and sufficiently lit.
  7. There should be a single place inside the teleport hub, in a central or accessible location, for players to teleport in and out. It should be easy to find and visibly obvious.
  8. There should be a way to label or mark teleports with each player's name or a description of the destination. Destinations do not have to "belong" to someone.
  9. It should contain all the example teleports, see details below.

The more rules you follow, the more likely you are to win.

Participants are encouraged to share their designs and discuss potential improvements during the first stage of the competition, so that we're more likely to find a design that ticks everyone's boxes and meets as many of the requirements as possible. Having said that, don't compromise your design just because other people say so; if you like a design and don't want to change it, do whatever makes you feel good about your design.

Noticeboard contents

These details are important; it's information that all players need to have access to.

  • You can donate £2 to the server to contribute to running costs, and that will get you one teleport block. A two-way teleport link is therefore £4. If you want one, talk to Cassolotl.
    • Teleports are permanent and won't be moved more than a week after purchase.
  • You should claim your teleport plot using the wooden shovel with the griefprevention plugin. This means you can personalise your plot without anyone else being able to alter it. You could stand in your claim and type /accesstrust all to make sure anyone can use buttons in your teleport plot.
  • Remember that if you don't log in for 6 months your griefprevention claim will expire. If you don't want your teleport plot to become unprotected, contact Cassolotl; they will make sure your claim is protected.
  • Players may abandon teleport blocks for use by other players, who may claim the plot. Abandoned teleports and their plots should be marked with a sign saying "ABANDONED", with a brief description of the destination.
  • Players may claim without asking teleports that were once owned by banned players.
  • Players may claim without asking teleports marked ABANDONED.
  • You should put a sign on your plot with your name and/or a description of the destination.

Example teleports to include

These are optional, but you should try to include all of them if you have some kind of organisation or categorising in your design.

  • To Jennifer's personal base, which includes an iron farm
  • To a community farm built by a player for everyone to use freely
  • To a train station with trains to many locations
  • To a personal base with little to no interest for players other than the base's owner
  • To a location purely for resource collection, eg: mesa biome quarry
  • To a game-generated feature that is open to any visitors (eg: converted woodland mansion, unoccupied)
  • To a personal base that has since been abandoned and is open to anyone to claim and occupy
  • To a community project owned by Simon, a banned player
  • To a secondary teleport hub organised by a player for anyone to use and add teleports to

Please try to remember:

  • The teleport hub is first and foremost functional. It should not be overly decorative or require a lot of processing (personal or computatorial!).
    • Having said that, we currently have a single user-chosen decorative block for easy teleport identification, and this system is mirrored by the post office. That level of personalisation is fine and actively helpful.
  • Players who are entirely new to the server, and even entirely new to Minecraft, will be walking into the teleport hub for the first time. Make sure they know what it is and what to do as soon as they arrive, without having to ask for help.

Cassolotl may veto:

  • Anything they and/or the mods feel is too confusing to navigate or not intuitive to brand new players on the server.
  • Anything they and/or the mods feel is too sensorily overwhelming. That could mean too many different colours, inconsistent lighting, unnecessary animations, etc.

If you're not sure on any of this and would like to check, feel free to ask other players via Telegram.

The results

  • The player who wins will be invited to build their design in the Survival World, with help from other volunteers if they would like it, within 2 weeks of winning.
  • The winning player may choose a location for the teleport hub, at least 1,000 blocks from Zero Zero.

Here's how it's going to go down:

  • Designs may be submitted by individuals or by teams.
    • One submission per player or team; no updates allowed. Your submission is final.
    • A player may submit as an individual, and also as a member of a team.
  • Participants are encouraged to share co-ordinates before they submit if they want to get feedback on their builds and make sure that their designs are accessible, etc. (A successful contest is one that results in a teleport hub that everyone likes and can use.) However, secret builds are also fine!
  • Before the deadline, submit your design to the Telegram group or to Cassolotl by email. Your submission should include:
    • Screenshots of your build in the default resource pack.
    • Co-ordinates so that people can visit and test it out a bit.
    • A few details on how it will be built. Will the winner build it alone, or with assistance from volunteers? How will the materials be obtained? Will the winner use the prototype they made for the contest, or start from scratch in a better location?
  • Players will have three days following the deadline to discuss the merits of the various submissions, ending at noon 3rd March.
    • During these three days, anyone who wants to vote but has no postbox in the post office should ask Cassolotl for a vote card (or vote cards).
    • Vote cards will be distributed on 4th March, at which point you are free to vote.
  • Participants are allowed to vote, and can vote for their own submissions.
  • Players will have one week starting 4th March to vote for their favourite post office designs. Voting will be in the Voting Room, accessible only via teleport from Subzero.
    • It will be anonymous to all, including the vote counter.
  • If there are two entries, players will be given one voting book each. If there are more than two entries, players will be given two voting books each, allowing them to vote for their two favourite designs or to vote for one design twice.
  • Shortly after noon on 11th March UTC/GMT, the admin will count the votes and announce the winner. The winner will be announced both in the Telegram group and in a blog post here.
  • The winner will have two weeks to produce a working teleport hub. This deadline can be extended by request.
  • Should the winner not be able to ensure production of their teleport hub, the person who came second place will be asked to produce their teleport hub instead.

Things to add to the next contest rules page

  • The contest cannot be changed once it begins.
  • If you're not happy with how something is going you will be given an opportunity to submit anonymous feedback at the end of the contest, which will be taken into consideration for future contests.