Difference between revisions of "Nether Network"

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[[File:2016-01_Jazzable_Nethermap.jpg|300px|thumb|right|[[User:Jazzable|Jazzable]] maintains a map of the Nether Network. This one was made in January 2016.]]
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[[File:2016-07-29 Nether Network Map.jpg|300px|thumb|right|The Nether Network as of July 2016.]]The [[Nether Network]] is a network of tunnels and nether portals at low y co-ordinates (11.5) in the nether, providing fast transit between places without the expense and permanence of a teleport. At the centre of the nether, as a counterpart of [[Zero Zero]] and [[Spawn Island]], is the [[Nether Hub]]. There are ''many'' ways to access the Nether Network, as almost every base and project has a connected portal.
 
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The '''Nether Network''' is a network of tunnels and nether portals at low y co-ordinates in the nether, providing fast transit between places without the expense and permanence of a teleport. At the centre of the nether, as a counterpart of [[Zero Zero and Subzero|Zero Zero]], is the [[Nether Hub]]. There are ''many'' ways to access the Nether Network, as almost every build of any significance has a connected portal.
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==Functionality==
 
==Functionality==
  
While the Nether Hub is currently unpaved, all paths out from it are paved with slabs to prevent mob spawns. Most paths in the network are also >3 blocks high and >2 blocks wide to allow for fast travel by horse. When these paths transition to smaller and unpaved paths they are fenced and sealed with doors to keep zombie pigmen off the busier roads.
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===Main roads===
  
Many portals are accompanied by horse pens. The design is such that a player can jump or walk over the fence when on a horse or on foot, but horses cannot escape alone.
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The network's skeleton is eight "main roads" leading out from the Nether Hub at ''0, 0'' co-ordinates like the spokes of a bicycle wheel. There is one each for North, South, East and West, plus diagonal paths for North-east, South-east, South-west and North-west.
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Each road is colour-coded at its archway at the Hub and with navigation markers along the main road itself. The colours chosen are standard rainbow colours plus grey, starting at North, for easy memorising:
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* North = red
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* North-east = orange
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* East = yellow
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* South-east = green
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* South = blue
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* South-west = indigo
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* West = violet
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* North-west = grey
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Players tend to connect their builds to the network by building a nether portal at the same y-level as the Hub and digging a tunnel to the nearest main road. Directions to builds can be added to the coloured navigation posts in the Nether Hub itself.
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===Safety===
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The Nether Hub and the entire network are paved with slabs to prevent mob spawns.  When these paths transition to smaller and unpaved paths they are fenced and sealed with doors to keep zombie pigmen off the busier roads.
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===Horseability===
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The Hub and all the main roads are tall enough to accommodate travel by horse.
  
 
==History==
 
==History==
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===Creation===
  
 
The Nether Network started when [[User:fallerOfFalls|fallerOfFalls]] dug a tunnel through the nether between their base and spawn, so that they didn't have to go by boat every time. That tunnel is now called Diagon Alley. Tunnels were then dug off Diagon Alley to others' bases. and well-used tunnels were expanded to be large enough for horses. Later, after the creation of the Nether Hub, many of the tunnels were paved with slabs to prevent Zombie Pigmen and other mobs from spawning.
 
The Nether Network started when [[User:fallerOfFalls|fallerOfFalls]] dug a tunnel through the nether between their base and spawn, so that they didn't have to go by boat every time. That tunnel is now called Diagon Alley. Tunnels were then dug off Diagon Alley to others' bases. and well-used tunnels were expanded to be large enough for horses. Later, after the creation of the Nether Hub, many of the tunnels were paved with slabs to prevent Zombie Pigmen and other mobs from spawning.
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===The first network===
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[[File:2016-01_Jazzable_Nethermap.jpg|300px|thumb|right|[[User:Jazzable|Jazzable]] maintains a map of the Nether Network. This one was made in January 2016.]]The first network was at a low y-level, but still high enough to occasionally run into lava lakes and cause problems. It was sprawling and chaotic, but very effective for getting from A to B quickly. It was replaced by the new, lower network along with the new [[Nether Hub]] in April 2016 with a huge community effort, largely motivated by the desire for a floor that prevented spawns.
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===The second network===
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[[File:Cassolotl's Proposed Nether Network Redesign April 2016.jpg|300px|thumb|right|The proposed Nether Network design by Cassolotl from April 2016.]]In May and June of 2016, the network was radically redesigned along with the Nether Hub, to incorporate the eight main roads and many smaller roads off them leading to portals.
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===The third network===
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In 2019 the server was updated to 1.15, and the map was reset at the same time. The new Nether Network was built at y=11.5, instead of the previous y=8.5.
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{{clear}}
  
 
==See also==
 
==See also==
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*[[User:Jazzable]]
 
*[[User:Jazzable]]
  
[[Category:Community projects]] [[Category:Made by fallerOfFalls]] [[Category:Made by Ladygeek26]] [[Category:Made by Kachek47]] [[Category:Made by Cassolotl]] [[Category:Places in the Nether]]
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[[Category:Community projects]] [[Category:Made by fallerOfFalls]] [[Category:Made by Kachek47]] [[Category:Made by Cassolotl]] [[Category:Places in the Nether]]

Latest revision as of 15:11, 9 July 2020

The Nether Network as of July 2016.
The Nether Network is a network of tunnels and nether portals at low y co-ordinates (11.5) in the nether, providing fast transit between places without the expense and permanence of a teleport. At the centre of the nether, as a counterpart of Zero Zero and Spawn Island, is the Nether Hub. There are many ways to access the Nether Network, as almost every base and project has a connected portal.

Functionality

Main roads

The network's skeleton is eight "main roads" leading out from the Nether Hub at 0, 0 co-ordinates like the spokes of a bicycle wheel. There is one each for North, South, East and West, plus diagonal paths for North-east, South-east, South-west and North-west.

Each road is colour-coded at its archway at the Hub and with navigation markers along the main road itself. The colours chosen are standard rainbow colours plus grey, starting at North, for easy memorising:

  • North = red
  • North-east = orange
  • East = yellow
  • South-east = green
  • South = blue
  • South-west = indigo
  • West = violet
  • North-west = grey

Players tend to connect their builds to the network by building a nether portal at the same y-level as the Hub and digging a tunnel to the nearest main road. Directions to builds can be added to the coloured navigation posts in the Nether Hub itself.

Safety

The Nether Hub and the entire network are paved with slabs to prevent mob spawns. When these paths transition to smaller and unpaved paths they are fenced and sealed with doors to keep zombie pigmen off the busier roads.

Horseability

The Hub and all the main roads are tall enough to accommodate travel by horse.

History

Creation

The Nether Network started when fallerOfFalls dug a tunnel through the nether between their base and spawn, so that they didn't have to go by boat every time. That tunnel is now called Diagon Alley. Tunnels were then dug off Diagon Alley to others' bases. and well-used tunnels were expanded to be large enough for horses. Later, after the creation of the Nether Hub, many of the tunnels were paved with slabs to prevent Zombie Pigmen and other mobs from spawning.

The first network

Jazzable maintains a map of the Nether Network. This one was made in January 2016.
The first network was at a low y-level, but still high enough to occasionally run into lava lakes and cause problems. It was sprawling and chaotic, but very effective for getting from A to B quickly. It was replaced by the new, lower network along with the new Nether Hub in April 2016 with a huge community effort, largely motivated by the desire for a floor that prevented spawns.

The second network

The proposed Nether Network design by Cassolotl from April 2016.
In May and June of 2016, the network was radically redesigned along with the Nether Hub, to incorporate the eight main roads and many smaller roads off them leading to portals.

The third network

In 2019 the server was updated to 1.15, and the map was reset at the same time. The new Nether Network was built at y=11.5, instead of the previous y=8.5.


See also