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How to use the Dynmap

1,439 bytes added, 13:19, 23 November 2019
Markers: Rewriting to reflect new sign system
==Markers==
===Commands===You can add a marker (icon and text label) to the Dynmap to mark your base or tell people about interesting stuff.
<!-- * <code></code> -->The only way for players to add a marker is to place a sign, and if you destroy the sign the marker will be removed from the Dynmap. We strongly recommend protecting the sign with [[How to use GriefPrevention|GriefPrevention]], so that other people can't remove your markers.
See names for icons [https://github.com/webbukkit/You must type "dynmap" in square brackets on the first/wiki/Using-markers here] (scroll down a bit). See a full list top line of commands (some of which appear to not work) the sign, like this: <code>[https://github.com/webbukkit/dynmap]</wiki/Commands here]code> (If your marker works, that won't be visible once the sign is placed.)
* <code>/dmarker add <label> icon:<icon> To put a marker in a set:<set-id></code> (If you omit such as NetherNetworkPortals or EndGatewayPortals), type <code>set:<set-id>[set_name]</code>, it defaults it to the "markers" seton another line.)* <code>/dmarker addset <label></code>
'''Please note''' that By default, Dynmap icons look like signs on the label cannot contain spaces! If you put spaces inmap. To change that, it will only use type <code>icon:[icon_name]</code> on a third line. You can see the first word in your labelicon names [https://github. Labels are also casecom/webbukkit/dynmap/wiki/Using-sensitivemarkers here] (scroll down a bit).
To delete markers Anything else on the sign will be the text part (label) on the Dynmap. Labels cannot contain spaces and setsare case sensitive, Cassolotl has but you can use underscores (_) instead of spaces. So something like this would be fine: <code>Cassolotl_JungleVillage</code>. If the label contains spaces it will not show up on the Dynmap. ===Adding a marker to remove them from the markersDynmap=== To easily add a nether network portal to the Dynmap, place two signs - one on the portal in the nether, and one on the portal topside.yml file Replace <label> with the text you would like to appear on the Dynmap portal label. Remember - no spaces, but underscores are okay and it's case sensitive. You should use the icon "portal" and put it in the set "NetherNetworkPortals", so please be careful when placing markers!your four rows on the sign should look like this: <code>[dynmap]<br>Cassian's_Base_Portal<br>icon:portal<br>set:NetherNetworkPortals</code>
===Sets===
If you'd like a set to be added, contact [[User:Cassolotl|Cassolotl]] and ask them to do it. Please note that sets cannot contain spaces and are case-sensitive. Tell Cassolotl whether you'd like the set to be visible or invisible by default.
===Adding a marker to the DynmapCommands=== <!-- * <code></code> --> Mods and the Admin can use commands to add Dynmap markers without signs. See names for icons [https://github.com/webbukkit/dynmap/wiki/Using-markers here] (scroll down a bit). See a full list of commands (some of which appear to not work) [https://github.com/webbukkit/dynmap/wiki/Commands here]. * <code>/dmarker add <label> icon:<icon> set:<set-id></code> (If you omit <code>set:<set-id></code>, it defaults it to the "markers" set.)* <code>/dmarker addset <label></code> '''Please note''' that the label cannot contain spaces! If you put spaces in, it will only use the first word in your label. Labels are also case-sensitive. To delete markers and sets, Cassolotl has to remove them from the markers.yml file - so please be careful when placing markers!
To easily add a nether network portal to the Dynmap, do this command twice - once when standing next to the portal in the nether, and once standing next to the portal topside. Replace <label> with the text you would like to appear on the Dynmap portal label. Remember - no spaces, but underscores are okay and it's case sensitive.
* <code>/dmarker add <label> icon:portal set:NetherNetworkPortals</code>
[[Category:Tutorials]]

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