How to use the Dynmap

13 bytes added, 23:04, 26 November 2019
Markers: Sign info
You must type "dynmap" in square brackets on the first/top line of the sign, like this: <code>[dynmap]</code> (If your marker works, that won't be visible once the sign is placed.)
By default, Dynmap markers go into the "markers" set. To put a marker in a set (such as NetherNetworkPortals or EndGatewayPortalsPortals), type <code>set:set_name</code> on another line.
By default, Dynmap icons look like signs on the map. To change that, type <code>icon:icon_name</code> on a third line. You can see the icon names [ here] (scroll down a bit).
Anything else on the sign will be the text part (label) on the Dynmap. Labels cannot can only contain spaces letters A-Z and are case sensitiveunderscores, but no spaces or apostrophes - if you include a space or an apostrophe or something, the marker won't show on the Dynmap. Signs can use underscores (_) instead of spacesaccommodate about 15 characters per line. So something like this would be fine: <code>Cassolotl_JungleVillageCass_JungleVlge</code>. If the label contains spaces it will not show up on the Dynmap.
===Adding a marker to the Dynmap===